﻿using Engine;
using Game;
using Mekiasm.Common;

namespace Mekiasm
{
    public class FishingRodG : ComplexModelItem
    {
        public static int Index;
        
        public FishingRodG() : base(new ModelItem[] { new ModelItem("ding", "null"), new ModelItem("J1", "null"), new ModelItem("J4", "null"), new ModelItem("J2", "null"), new ModelItem("J3", "null") }, "FishingRodG", "鱼钩")
        {
            

        }

        public override bool OnUse(Ray3 aim, ComponentMiner componentMiner, TerrainRaycastResult? raycast)
        {
            return true;
        }
    }
}
